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D&d 5 monster manual
D&d 5 monster manual






d&d 5 monster manual

When a wight attacks, this life essence glows like white- Armor Class 14 (studded leather) hot embers to its dark eyes, and the wight's cold touch Hit Points 45 (6d8 + 18) can drain the spark through flesh, clothing, and armor. The bright spark it possessed in life is gone, and in its place Medium undead, neutral evil is a yearning to consume that spark in all living things.

d&d 5 monster manual

Neither dead nor alive, a wight exists in a WIGHT transitional state between one world and the next. A wight doesn't require air, food, pursue its goals relentlessly and without distraction. swearing oaths to appease their new lord while retaining their autonomy. They will heed the call of for destruction to overwhelm any creature that stands whatever dark entity transformed them into undead, before them.

d&d 5 monster manual

As soldiers, they are Wights possess the memories and drives of their able to plan but seldom do so, relying on their hunger formerly living selves. them in undeath, some wights serve as shock troops for evil leaders, including wraiths. Motivated by hunger for living souls answers the call, the spirit is granted undeath so that it and driven by the same desire for power that awakened can pursue its own malevolent agenda. breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath Humanoids slain by a wight can rise as zombies in return for eternal war on the living. When surrounded by dead plants, noticeably blackened, and death stills such a creature's heart and snuffs its living avoided by bird and beast. Their lairs are silent, desolate places, mortals driven by dark desire and great vanity. The word \"wight\" meant \"person\" in days of yore, but They retreat to barrow mounds, crypts, and tombs the name now refers to evil undead who were once where they dwell. Wights flee from the world by day, away from the light of the sun, which they hate.








D&d 5 monster manual